Speaker
Description
The study aims to develop a gamified metaverse to enhance English oral communication among Thai university students. Four real-life themed lessons with five task-based missions were implemented. The study employed a mixed-method design with 67 sample students in the experimental phase. The 4 key components from EFA analyzed from 294 students are digital gamification design, English oral communication, motivation, and immediate feedback. The results showed significant improvement in oral communication (p = .000). Students rated motivation level at 4.04 (SD = 0.51). No relationship was found between motivation and skill improvement. The focus group interview showed positive perception of Thai EFL students.
Summary
English oral communication is essential for Thai students in a global context of professional networking, and international job markets. However, most Thai students have insufficient exposure to authentic English conversation outside the classroom. The study aims to develop, then implement the gamified metaverse to create immersive environments where 67 students can practice English speaking. The metaverse game mechanics make oral practice engaging and rewarding. The students showed high motivation and improvement over time.
| Teaching Context | College and university education |
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