October 31, 2025 to November 2, 2025
National Olympics Memorial Youth Center / 国立オリンピック記念青少年総合センター
Asia/Tokyo timezone

The Gamified Metaverse to Augment English Oral Communication

Nov 1, 2025, 11:35 AM
30m
National Olympics Memorial Youth Center / 国立オリンピック記念青少年総合センター

National Olympics Memorial Youth Center / 国立オリンピック記念青少年総合センター

3-1 Yoyogikamizonocho, Shibuya, Tokyo 151-0052 / 〒151-0052 東京都渋谷区代々木神園町3-1

Speaker

Pornpimol Sukavatee (Thailand TESOL)

Description

The study aims to develop a gamified metaverse to enhance English oral communication among Thai university students. Four real-life themed lessons with five task-based missions were implemented. The study employed a mixed-method design with 67 sample students in the experimental phase. The 4 key components from EFA analyzed from 294 students are digital gamification design, English oral communication, motivation, and immediate feedback. The results showed significant improvement in oral communication (p = .000). Students rated motivation level at 4.04 (SD = 0.51). No relationship was found between motivation and skill improvement. The focus group interview showed positive perception of Thai EFL students.

Summary

English oral communication is essential for Thai students in a global context of professional networking, and international job markets. However, most Thai students have insufficient exposure to authentic English conversation outside the classroom. The study aims to develop, then implement the gamified metaverse to create immersive environments where 67 students can practice English speaking. The metaverse game mechanics make oral practice engaging and rewarding. The students showed high motivation and improvement over time.

Teaching Context College and university education

Author

Pornpimol Sukavatee (Thailand TESOL)

Presentation materials

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