Speaker
Description
How can new technologies improve learning? This presentation explores the use of Minecraft in small university classes as an accessible, cost-effective virtual-reality world-building tool. Used as supplementary material or a class resource, Minecraft supports diverse applications that strengthen comprehension, creativity, and critical thinking. We highlight practical classroom activities and case studies showing how this platform can motivate learners, foster collaboration, and provide adaptable strategies for a wide range of educational contexts.
Summary
Immersive technologies such as Augmented Reality and Virtual Reality have been promoted as innovative tools for classroom use. One related technology stands out as a cost-effective, innovative tool for learning: the virtual world-building tool Minecraft. This presentation details case studies in which Minecraft has been used in small-sized classes as a supplementary material or in-class resource, exploring methods that can enhance content comprehension, improve critical thinking skills, and increase student motivation.
| Teaching Context | College and university education |
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