October 31, 2025 to November 2, 2025
National Olympics Memorial Youth Center / 国立オリンピック記念青少年総合センター
Asia/Tokyo timezone

Bridging Virtual and Real-World Sustainability: Minecraft as an Educational Tool

Oct 31, 2025, 2:50 PM
30m
National Olympics Memorial Youth Center / 国立オリンピック記念青少年総合センター

National Olympics Memorial Youth Center / 国立オリンピック記念青少年総合センター

3-1 Yoyogikamizonocho, Shibuya, Tokyo 151-0052 / 〒151-0052 東京都渋谷区代々木神園町3-1
Research-oriented Presentation (30-minutes) Technology Room 509

Speaker

Mr David Teixeira (帝京大学)

Description

How can new technologies improve learning? This presentation explores the use of Minecraft in small university classes as an accessible, cost-effective virtual-reality world-building tool. Used as supplementary material or a class resource, Minecraft supports diverse applications that strengthen comprehension, creativity, and critical thinking. We highlight practical classroom activities and case studies showing how this platform can motivate learners, foster collaboration, and provide adaptable strategies for a wide range of educational contexts.

Summary

Immersive technologies such as Augmented Reality and Virtual Reality have been promoted as innovative tools for classroom use. One related technology stands out as a cost-effective, innovative tool for learning: the virtual world-building tool Minecraft. This presentation details case studies in which Minecraft has been used in small-sized classes as a supplementary material or in-class resource, exploring methods that can enhance content comprehension, improve critical thinking skills, and increase student motivation.

Teaching Context College and university education

Author

Mr David Teixeira (帝京大学)

Presentation materials

There are no materials yet.