The present study aims to explore the influence of Virtual Reality (VR) coupled with Artificial Intelligence (AI) feedback on the enhancement of English debate performances among English as a Foreign Language (EFL) students. Scheduled between January and May 2024, the research initiative seeks to address the prevalent issue of performance anxiety during English debates, a significant hurdle...
Virtual Reality (VR) has captured the attention of language educators due to its unique features such as immersion and sense of presence, promising enhanced learning experiences. However, existing research on language learning with VR predominantly consists of short-term studies, focusing on specific linguistic facets such as vocabulary, typically with a small number of students. While these...
This study explores the development of an immersive virtual reality (VR) environment designed for independent, implicit learning of English conditional forms — specifically, the first, second, and third conditionals. A group of 20 participants experienced the VR system, and their comprehension of the relationship between conditional forms and verb tense was assessed through pre-tests,...
This study sought to inform the notion of “task” in Task-Based Language Teaching and Task-Based Language Assessment by describing, comparing, and contrasting the specific language used in different task types through a methodology used in Corpus Linguistics. Previous studies of tasks in TBLT have used the Complexity, Accuracy, and Fluency (CAF) framework to analyze tasks. While this framework...
This study aims to develop, employ, and evaluate an immersive virtual-reality (VR) campus tailored for novice students learning Chinese as a Foreign Language (CFL) at a Taiwanese university. The primary goal is to equip incoming international students with essential Chinese language skills critical for successfully adapting to the academic environment. Incorporating an inventive blend of...
Traditional classroom-based language teaching often lacks context and natural elements crucial for effective language acquisition. Although research has shown the importance of turn-taking, disfluency, embodiment, and gesture use in natural conversation, gathering quantitative data to identify patterns has been challenging for language teachers. Previous research relied on annotating video...
The MAVR Immersive Learning Showcase at the JALT CALL Conference 2024, taking place at Meijo University Dome Mae Campus, Nagoya from May 17th to 19th, represents a critical junction of pioneering insights and breakthroughs in mixed, augmented, and virtual realities, specifically tailored for language learning.
This event mirrors the MAVR Special Interest Group's commitment to advancing...